[Crib-list] TODAY: SPEAKER: MATTHEW HUBBELL (MIT-Lincoln Lab) -- Computational Research in Boston and Beyond Seminar -- Friday, Nov. 2, 2012 -- TIME: 12:00 Noon in STATA - Building 32, Room 141 (fwd)

Shirley Entzminger daisymae at math.mit.edu
Fri Nov 2 10:21:18 EDT 2012


T O D A Y . . .

 			COMPUTATIONAL RESEARCH in BOSTON and BEYOND SEMINAR


DATE:		FRIDAY, NOVEMBER 2, 2012
TIME:		12:00 Noon
LOCATION:	Building 32, Room 141  (Stata Center)

Pizza and beverages at 11:45 AM outside Room 32-141.


TITLE:		3D Game Monitoring System

SPEAKER:	MATTHEW HUBBELL  (MIT-Lincoln Lab)


ABSTRACT:

Obtaining situational awareness of network activity across an enterprise 
presents unique visualization challenges.  IT analysts are required to quickly 
gather and correlate large volumes of disparate data to identify the existence 
of anomalous behavior.  This paper will show how the MIT Lincoln Laboratory 
LLGrid Team has approached obtaining network situational awareness utilizing 
the Unity 3D video game engine.  We have developed a 3D environment of the 
physical plant in the format of a networked multi player First Person Shooter 
(FPS) to demonstrate a virtual depiction of the current state of the network 
and the machines operating on the network.  Within the game or virtual world an 
analyst or player can gather critical information on all network assets as well 
as perform physical system actions on machines in question. 3D gaming 
technology provides tools to create an environment that is both visually 
familiar to the player as well display immense amounts of system data in a 
meaningful and easy to absorb format. Our prototype system was to able monitor 
and display 5000 assets in ~10% of the time of our network time window.

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Massachusetts Institute of Technology
Cambridge, MA


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