Finalizer crasher on OS X
Greg Hudson
ghudson at MIT.EDU
Fri Sep 24 12:40:41 EDT 2010
On Fri, 2010-09-24 at 10:03 -0400, Luke Howard wrote:
> If it's an OS X bug, fine, otherwise I wonder if we can workaround it
> by having the destructor set did_run = 0.
Does gssint_mechglue_init also get invoked twice (the second time when
the mech is loaded)?
If so, that's perhaps a difference in shared library semantics, but one
we can probably accomodate. If not (initializer runs once, finalizer
twice), that sounds like an OS X bug.
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