[generic] Any game on corporate intrigues?
Brian Sniffen
bts at evenmere.org
Mon Oct 8 18:00:29 EDT 2018
Maybe over here would fit better?
Whatever you do, there will be some sort of irrefutable action in your games, the ultimate alternative to a negotiated agreement. In that it’s an alternative to agreement, its results do not vary with counterparty input. Pretty often, that earns the name killing.
“Heithur” is fundamentally a game about the Icelandic lawcourt approach to moral justice. It’s just, er, when you tell a bunch of people to play Vikings, some of them get into the spirit of the thing.
Blood, Love, and Rhetoric is fantasy 1776; I’m not even sure it has rules for killing, but the negotiation depth is astounding — and there for nearly every player character. Absolutely wonderful. I am sure there are rules for punching John Adams out on the debating floor.
There’s corporate negotiation in lots of other games, but it’s often surrounded by mob/gang/Jedi violence and murder.
--
Brian Sniffen
> On Oct 8, 2018, at 4:09 PM, Ivan Marsa Maestre <ivmarsa at mit.edu> wrote:
>
> Hi all,
>
> Starting to feel a bit guilty for trying to peruse the Guild knowledge base, but here I go again…
>
> This time I am thinking about running a short (3-4 hour) game within a Project Management course (master’s degree level), so I was wondering whether there was any guild game where corporate intrigues/business was the theme. Of course I cannot use the usual Guild mechanics (I don’t wanna teach killing to my students… yet), but I can definitely get inspiration from the setting, plot or characters.
>
> Any input appreciated. Thanks in advance.
>
> Ivan
>
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