[GAMBIT-UROPS-summon] Game design & writing workshop at GAMBIT during IAP - Jan 18-20, 25-27 (Please RSVP!)

Richard Eberhardt reberhar at MIT.EDU
Thu Jan 13 10:50:01 EST 2011


For students interested in Game Design, Writing, or Storytelling:

No programming experience is needed or required - this is purely a game design, writing, and storytelling exercise. The lecture periods are required, the lab periods are time set aside to work on your projects at the same time and in the same room as other people in the class.

Please RSVP to this email if you think you might attend the workshop, or if you have any questions about it.

GAME DESIGN CHALLENGE: YOU'VE JUST GOT TWO STUDENTS AND A MICROPHONE

Tue-Thu, Jan 18-20, 25-27, 11am-04:00pm, NE25-375, Lecture: 11am-1pm/Lab: 2pm-4pm

Have you ever wanted to make a video game but didn't know where to start? This class will provide the tools and instruction required to create what we're calling a 'one-button audio game'. Students in the class will work in pairs to create one game using an engine created at the Singapore-MIT GAMBIT Game Lab codenamed 'Click to Speak'. As part of the challenge, the games are audio only and only using sounds produced with a simple microphone.

The class is scheduled to run for two weeks. Each week consists of 6 hours of lecture and guided work time, with 3 or more additional hours of lab time. Topics covered in lectures include: game design, writing dialog for games, designing characters and themes, recording audio, and developing for the one-button audio game engine, 'Click to Speak'. The games will be featured and available for download from the GAMBIT website at the end of the two weeks (but the students will own the work created).

More information about our other IAP offerings are here:
http://gambit.mit.edu/iap


Rik Eberhardt
Studio Manager
Singapore-MIT GAMBIT Game Lab






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