[GAMBIT-UROPS-summon] Fwd: GAMBIT UROPs-Check out GAMBIT's 2012 Gaming related IAP Offerings
Richard M Eberhardt
reberhar at MIT.EDU
Tue Dec 6 14:17:34 EST 2011
Begin forwarded message:
From: Generoso Fierro <generoso at MIT.EDU<mailto:generoso at MIT.EDU>>
Date: December 6, 2011 1:56:35 PM EST
To: "gambit-urops at mit.edu<mailto:gambit-urops at mit.edu>" <gambit-urops at mit.edu<mailto:gambit-urops at mit.edu>>, "gambit-summon-urops at mit.edu<mailto:gambit-summon-urops at mit.edu>" <gambit-summon-urops at mit.edu<mailto:gambit-summon-urops at mit.edu>>
Subject: GAMBIT UROPs-Check out GAMBIT's 2012 Gaming related IAP Offerings
Hello GAMBIT UROPS
Check out the gaming related 2012 IAP events and classes being offered by the folks here at GAMBIT. (NOTE: some classes require an advanced sign up as space is limited so do sign up soon)
Also, take a look at all of the classes and events being offered by our parent program, COMPARATIVE MEDIA STUDIES:
Non-Credit: http://student.mit.edu/iap/nscms.html
Credit: http://student.mit.edu/iap/fccms.html
Alternate Reality Game (ARG) Creation Workshop
Scott Nicholson (Visiting Professor, CMS / GAMBIT), Remlee Green (MIT Libraries)
Mon Jan 30, 09am-01:00pm, 4-145
Tue Jan 31, Wed Feb 1, 10-11:00am, 4-145
Thu Feb 2, 10-11:00am, 4-265
Fri Feb 3, 10am-01:00pm, E14-633
Enrollment limited: advance sign up required (see contact below)
Signup by: 25-Jan-2012
Limited to 30 participants.
Participants requested to attend all sessions (non-series)
An Alternate Reality Game (ARG) is an activity where players enter a fictional world, discovering more and more of a hidden story, characters, and challenges as they move through the game. During this workshop, groups of students will develop an ARG for the MIT Libraries to use as an orientation activity. On Monday, we will talk about ARGs and present some basic ideas, and the constraints and resources for the game will be presented. Students will be working on their own throughout the week to plan out the ARG, and there will be a time each day for the class to meet and groups to present on their progress and get ideas. On Friday, each group will present their ARGs to each other, library staff, and other MIT faculty. By the end of the workshop, participants will understand what an ARG is, will have created the structure for an ARG, and will also know more about key resources in the library.
The focus in this workshop is on the game design and not the programming of game software, so no programming expertise is required. The final product will be a paper-based plan and prototype that may be accompanied by digital media as a demonstration.
Web: http://info-libraries.mit.edu/events/
Contact: Scott Nicholson (Please register at link above), NE25-369, x4-8973, scottn at mit.edu<mailto:scottn at mit.edu>
Cosponsor: Libraries
______________________________________________________________________________
Discovering Madden History
Abe Stein
Wed Jan 25, Thu Jan 26, 10am-04:00pm, NE25-373
Enrollment limited: advance sign up required (see contact below)
Limited to 20 participants.
Participants requested to attend all sessions (non-series)
"Are you ready for some football!"
In this two day course, participants will help to chart the history of the Madden videogame franchise. We will play every title of Madden, starting with 1988's John Madden Football for the Apple II and continuing to this years Madden NFL 12. Together we will chart significant features, design choices, platform specificities, and other aspects that have informed the development of the game in the 20 plus years of its existence. By the end of the session we will have developed a public collection of data about the history of the Madden franchise to serve as a starting point for further sports videogame research.
Contact: Abe Stein, NE25-384, x4-9072, adstein at mit.edu<mailto:adstein at mit.edu>
________________________________________________________________________________
CMS.S60 Special Subject: Comparative Media Studies (FOR CREDIT)
Unpacking \\\*Super Serious\\\* Serious Games Konstantin Mitgutsch (Singapore-MIT GAMBIT Game Lab), Narda Alvarado Tue-Thu, Jan 10-12, 17-19, 10am-03:00pm, NE25-375
Pre-register on WebSIS and attend first class. Limited to 15 participants. Listeners allowed, space permitting Prereq: Permission of instructor Level: U 3 units Standard A - F Grading Can be repeated for credit
Seminar or lecture on a topic that is not covered in the regular curriculum. Once upon a time games were played for enjoyment and to engage players in social, physical and cultural activities. But in recent years a new trend of "serious games" with "serious purposes" arose. These games claim to raise awareness about social and political issues such as injustice, poverty, racism, sexism, exploitation, oppression, and global problems, reaching specific purposes beyond pure entertainment (raise funds, sign petitions, form opinion, etc). In this workshop, best practice examples of serious games for social change will be played, discussed and analyzed.
Game designers will be invited and recent research papers on the impact of serious games will be discussed. The workshop will focus on the question of what serious games are, what their potential is and where they reach their instructional limit. The question being, do serious games meet the high expectations that designers put into them? Participants with an interest in Super Serious Serious Games, no matter what the level of experience and expertise in video games is, are all welcome.
Contact: Konstantin Mitgutsch (Singapore-MIT GAMBIT Game Lab), k_mitgut at MIT.EDU<mailto:k_mitgut at MIT.EDU>
______________________________________________________________________________________________________________
GAMBIT Presents Two New Gaming Documentaries (with director Q &A) Generoso Fierro Thu Jan 12, 07-09:00pm, 10-250, "GOING CARDBOARD" screening
Fri Jan 13, 07-09:00pm, 10-250, "GET LAMP" screening
No enrollment limit, no advance sign up Participants requested to attend all sessions (non-series)
The Singapore-MIT GAMBIT Game Lab presents two new films about the world of gaming. Both screenings are with the directors in attendance who will run a Q and A after the completion of the film. On January 12th is Lorien Green's new documentary, "Going Cardboard" which takes you into the world of "designer" board gaming, from the community of enthusiastic fans to the publishers and self-publishers, and of course, the designers. On January 13th is the documentary by Jason Scott entitled "Get Lamp" Get Lamp is a documentary that will tell the story of the creation of "computer adventure games", in the words of the people who made them.
"Going Cardboard" trailer: http://vimeo.com/30215745
"Get Lamp" trailer: http://www.getlamp.com/trailer/ Contact: Generoso Fierro, NE25-385, x3-5038, generoso at mit.edu<mailto:generoso at mit.edu> Sponsor: Comparative Media Studies
__________________________________________________________________________________________________________________________________________________
Happy Holidays!
Generoso Fierro
Communications Director
MIT-Singapore GAMBIT Game Lab
5 Cambridge Center,NE25-385
Cambridge, MA 02142
(617)-253-5038
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