[GAMBIT-UROPS-summon] Fwd: Maya IAP class: response needed ASAP

Becky Shepardson bshep at MIT.EDU
Wed Dec 15 18:02:15 EST 2010


Last chance to grab a spot in the IAP Maya animation class before I  
offer the remaining spaces to a wider list of students..
-Becky Shepardson, CMS


Begin forwarded message:

> From: Becky Shepardson <bshep at mit.edu>
> Date: December 10, 2010 1:16:55 PM EST
> To: gambit-urops-summon at mit.edu
> Subject: Maya IAP class: response needed ASAP
>
> This is advance notice that the GAMBIT game lab and the Comparative  
> Media Studies program at MIT will be offering a Maya animation class  
> during IAP 2011. There are only 10 spaces available and we expect  
> them to fill up quickly, so if you'd like to attend, please let me  
> know ASAP.
>
> This is intended to be an intro class, so no experience is  
> necessary, but it is also designed to be useful to those who took  
> the IAP class last year. Ideally those who sign up will be able to  
> attend all nine class sessions, and priority will be given to these  
> students, but if there is a small percentage of the class you'll  
> need to miss, let me know and we can discuss whether it still makes  
> sense for you to sign up.
>
> I plan to offer any open slots to the wider MIT community early next  
> week, so please let me know ASAP if you're interested.
>
> Becky Shepardson
> Comparative Media Studies
> ====
>
> More info:
> Maya Animation Class
> Mon-Fri, Jan 10-21, 2011 (with Jan 17 off)
> 1-6pm
> GAMBIT Game Lab, NE25, 3rd floor
>
> Course Description:
> Autodesk's Maya animation software is the industry standard for  
> creating computer animation for film, television, games,  
> commercials, and scientific visualizations. In this intensive  
> Computer Animation workshop, students will be introduced to the  
> basics of Maya: its interface, modeling, deformations and rigging,  
> animation, lighting, texturing, shading and rendering. Emphasis will  
> be placed on how these components are generally applied in the  
> collaborative and inter-dependent context of a production pipeline,  
> giving the students insights and techniques that will help them  
> create effective and reliable assets which cleanly and efficiently  
> integrate with the work of others.
>
> This course will meet, 1-6 pm, Monday thru Friday, Jan 10-21(except  
> 1/17; MLK day). There are 6 lecture classes and 3 supervised lab  
> sessions. During lecture, students will be expected to follow along  
> in Maya and will be guided in short in-class exercises, and during  
> supervised lab time, they will be encouraged to try things out, ask  
> questions and play.
>
> Goal:
> To give students a solid introduction to Autodesk’s Maya and provide  
> a good foundation on which to build a deeper understanding of the  
> software. Students who complete this workshop should be able to open  
> up Maya and feel comfortable working in its basic modules.
>
> Structure:
> Much of the course will be devoted to a demonstration, overview and  
> walkthrough led by the instructor, followed by in-class exercises.  
> Homework will be based around concepts covered during class with an  
> emphasis on preparing students for the collaborative aspects of the  
> production pipeline.
>
> Supplies:
> Thumb drive (4G minimum)
>
> About your instructor:
>
> Forbes Hill has a BFA from Rhode Island School of Design and has  
> worked as a Digital Artist in Los Angeles, CA for 10+ years.





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