[GAMBIT-UROPS-summon] Maya IAP class: response needed ASAP
Becky Shepardson
bshep at MIT.EDU
Fri Dec 10 13:16:55 EST 2010
This is advance notice that the GAMBIT game lab and the Comparative
Media Studies program at MIT will be offering a Maya animation class
during IAP 2011. There are only 10 spaces available and we expect them
to fill up quickly, so if you'd like to attend, please let me know ASAP.
This is intended to be an intro class, so no experience is necessary,
but it is also designed to be useful to those who took the IAP class
last year. Ideally those who sign up will be able to attend all nine
class sessions, and priority will be given to these students, but if
there is a small percentage of the class you'll need to miss, let me
know and we can discuss whether it still makes sense for you to sign up.
I plan to offer any open slots to the wider MIT community early next
week, so please let me know ASAP if you're interested.
Becky Shepardson
Comparative Media Studies
====
More info:
Maya Animation Class
Mon-Fri, Jan 10-21, 2011 (with Jan 17 off)
1-6pm
GAMBIT Game Lab, NE25, 3rd floor
Course Description:
Autodesk's Maya animation software is the industry standard for
creating computer animation for film, television, games, commercials,
and scientific visualizations. In this intensive Computer Animation
workshop, students will be introduced to the basics of Maya: its
interface, modeling, deformations and rigging, animation, lighting,
texturing, shading and rendering. Emphasis will be placed on how these
components are generally applied in the collaborative and inter-
dependent context of a production pipeline, giving the students
insights and techniques that will help them create effective and
reliable assets which cleanly and efficiently integrate with the work
of others.
This course will meet, 1-6 pm, Monday thru Friday, Jan 10-21(except
1/17; MLK day). There are 6 lecture classes and 3 supervised lab
sessions. During lecture, students will be expected to follow along in
Maya and will be guided in short in-class exercises, and during
supervised lab time, they will be encouraged to try things out, ask
questions and play.
Goal:
To give students a solid introduction to Autodesk’s Maya and provide a
good foundation on which to build a deeper understanding of the
software. Students who complete this workshop should be able to open
up Maya and feel comfortable working in its basic modules.
Structure:
Much of the course will be devoted to a demonstration, overview and
walkthrough led by the instructor, followed by in-class exercises.
Homework will be based around concepts covered during class with an
emphasis on preparing students for the collaborative aspects of the
production pipeline.
Supplies:
Thumb drive (4G minimum)
About your instructor:
Forbes Hill has a BFA from Rhode Island School of Design and has
worked as a Digital Artist in Los Angeles, CA for 10+ years.
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