[Bioundgrd] Fwd: NEW CMS COURSES THIS SPRING!
Janice Chang
jdchang at MIT.EDU
Tue Nov 30 16:41:08 EST 2004
>From:
>Chris Pomiecko
>
>+++++
>NEW COURSE
>
>CMS.876 History of Media and Technology
>Beth Coleman
>Tuesday 2-5, Lab Tuesday 7-10pm
>Topic: Eternal War
>
>Is eternal war part of the human condition? Is it necessary for how
>we understand advancement both technological and cultural? In this
>course, we look at a history of technology in relation to the
>stimulus of war and ask whether war has historically been a
>progressive factor in relation to the development of new
>technologies and media systems. In discussing the practice of war
>and the history technology, we will look at several different kinds
>of documents, ranging from contemporary war theorists Manuel Delanda
>and James Der Derian, novelists George Orwell and Neal Stephenson,
>as well as historians and theorists of technology and warfare from
>Heroditus and Sun Tzu to Michael Adas and Paul Virilio. We will also
>engage various media during course laboratory time, including film,
>gaming, and news.
>
>Open to qualified undergraduates.
>
>+ + + + +
>
>CMS.610 (U)/CMS.922 (G)
>Media Industries and Systems
>Chris Weaver
>Friday 2-5
>Topic: Making Games
>
>Examines the interplay of art, technology, and commerce shaping the
>production, marketing, distribution, and consumption of contemporary
>media content. Combines perspectives on media industries and systems
>with an awareness of the creative process, the audience, and trends
>shaping content. Guest speakers from the media industry. Projects
>encourage students to think through the challenges of producing
>media in an industry context.
>
>MAKING GAMES
>
>Last year, the sales of video games exceeded the domestic Box office
>for Hollywood movies. What is the videogames industry and how does
>it operate? What creative processes and business decisions go into
>shaping the development of a commercially successful game? What do
>industry insiders think about the art and business of making games?
>This course will combine a unique opportunity to learn from, and
>interact with, some of the most important people in the games
>industry--from key designers and programmers to publishers and
>writers. It will also include hands-on projects designing, creating
>and marketing video games, and analyze some games that have
>influenced the industry as a whole.
>
>NOTE: Approval of undergraduate number CMS.610 is pending. If this
>number is not approved by pre-registrationi, undergraduates can
>register under the graduate number CMS.922.
>
>
>
>--
>*****
>Chris Pomiecko
>Program Administrator
>Comparative Media Studies
>617-253-3599 / fx 617-258-5133
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