<html><head></head><body bgcolor="#FFFFFF"><div><br></div><div>Begin forwarded message:<br><br></div><blockquote type="cite"><div><b>From:</b> Generoso Fierro <<a href="mailto:generoso@MIT.EDU">generoso@MIT.EDU</a>><br><b>Date:</b> December 6, 2011 1:56:35 PM EST<br><b>To:</b> "<a href="mailto:gambit-urops@mit.edu">gambit-urops@mit.edu</a>" <<a href="mailto:gambit-urops@mit.edu">gambit-urops@mit.edu</a>>, "<a href="mailto:gambit-summon-urops@mit.edu">gambit-summon-urops@mit.edu</a>" <<a href="mailto:gambit-summon-urops@mit.edu">gambit-summon-urops@mit.edu</a>><br><b>Subject:</b> <b>GAMBIT UROPs-Check out GAMBIT's 2012 Gaming related IAP Offerings</b><br><br></div></blockquote><div></div><blockquote type="cite"><div>
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<div><font size="2" face="Arial">Hello GAMBIT UROPS</font></div>
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<div><font size="2" face="Arial">Check out the gaming related 2012 IAP events and
classes being offered by the folks here at GAMBIT. (NOTE: some
classes require an advanced sign up as space is limited so do sign up
soon)</font></div>
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<div><font size="2" face="Arial">Also, take a look at all of the classes and
events being offered by our parent program, COMPARATIVE MEDIA
STUDIES:</font></div>
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<div><font size="2" face="Arial">Non-Credit: <a href="http://student.mit.edu/iap/nscms.html">http://student.mit.edu/iap/nscms.html</a></font></div>
<div><font size="2" face="Arial">Credit: <a href="http://student.mit.edu/iap/fccms.html">http://student.mit.edu/iap/fccms.html</a></font></div></font></div>
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<div><font size="2"><strong><font size="4">Alternate Reality Game (ARG) Creation
Workshop</font></strong><font size="3"> <br><i>Scott Nicholson (Visiting
Professor, CMS / GAMBIT), Remlee Green (MIT Libraries)</i> <br></font><font size="-1">Mon Jan 30, 09am-01:00pm, 4-145<br>Tue Jan 31, Wed Feb 1, 10-11:00am,
4-145<br>Thu Feb 2, 10-11:00am, 4-265<br>Fri Feb 3, 10am-01:00pm,
E14-633<br></font><br><font size="-1">Enrollment limited: advance sign up required
(see contact below)</font><font size="3"> <br></font><font size="-1">Signup by:
25-Jan-2012</font><font size="3"> <br></font><font size="-1">Limited to 30
participants.</font><font size="3"> <br></font><font size="-1">Participants
requested to attend all sessions (non-series)</font><font size="3"> <br><br>An
Alternate Reality Game (ARG) is an activity where players enter a fictional
world, discovering more and more of a hidden story, characters, and challenges
as they move through the game. During this workshop, groups of students will
develop an ARG for the MIT Libraries to use as an orientation activity. On
Monday, we will talk about ARGs and present some basic ideas, and the
constraints and resources for the game will be presented. Students will be
working on their own throughout the week to plan out the ARG, and there will be
a time each day for the class to meet and groups to present on their progress
and get ideas. On Friday, each group will present their ARGs to each other,
library staff, and other MIT faculty. By the end of the workshop, participants
will understand what an ARG is, will have created the structure for an ARG, and
will also know more about key resources in the library. <br><br>The focus in
this workshop is on the game design and not the programming of game software, so
no programming expertise is required. The final product will be a paper-based
plan and prototype that may be accompanied by digital media as a demonstration.
<br>Web: </font><a href="http://info-libraries.mit.edu/events/"><font size="3">http://info-libraries.mit.edu/events/</font></a><font size="3">
<br>Contact: Scott Nicholson (Please register at link above), NE25-369,
x4-8973, <a href="mailto:scottn@mit.edu">scottn@mit.edu</a> <br>Cosponsor:
Libraries </font></font></div>
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<div><strong><font size="4">Discovering Madden History</font></strong> <br><i>Abe
Stein</i> <br><font size="-1">Wed Jan 25, Thu Jan 26, 10am-04:00pm,
NE25-373<br></font><br><font size="-1">Enrollment limited: advance sign up
required (see contact below)</font> <br><font size="-1">Limited to 20
participants.</font> <br><font size="-1">Participants requested to attend all
sessions (non-series)</font> <br><br>"Are you ready for some football!"<br>In
this two day course, participants will help to chart the history of the Madden
videogame franchise. We will play every title of Madden, starting with 1988's
John Madden Football for the Apple II and continuing to this years Madden NFL
12. Together we will chart significant features, design choices, platform
specificities, and other aspects that have informed the development of the game
in the 20 plus years of its existence. By the end of the session we will have
developed a public collection of data about the history of the Madden franchise
to serve as a starting point for further sports videogame research. <br>Contact:
Abe Stein, NE25-384, x4-9072, <a href="mailto:adstein@mit.edu">adstein@mit.edu</a> </div>
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<div><font size="2"><font size="+1"><b>CMS.S60 Special Subject: Comparative
Media Studies (FOR CREDIT)<br>Unpacking \\\*Super Serious\\\* Serious
Games </b></font><font size="-1"><i>Konstantin Mitgutsch
(Singapore-MIT GAMBIT Game Lab), Narda Alvarado
</i></font><font size="-1">Tue-Thu, Jan 10-12, 17-19,
10am-03:00pm, NE25-375<br></font><font size="-1">Pre-register on
WebSIS and attend first class. </font><font size="-1"></font><font size="-1">Limited to 15 participants.
</font><font size="-1">Listeners allowed, space permitting
</font><font size="-1">Prereq: Permission of instructor
</font><font size="-1">Level: U 3 units Standard A
- F Grading Can be repeated for credit <br> </font><font size="-1"></font><font size="3">Seminar or lecture on a topic that
is not covered in the regular curriculum. Once upon a time
games were played for enjoyment and to engage players in social, physical and
cultural activities. But in recent years a new trend of "serious games" with
"serious purposes" arose. These games claim to raise awareness about social and
political issues such as injustice, poverty, racism, sexism, exploitation,
oppression, and global problems, reaching specific purposes beyond pure
entertainment (raise funds, sign petitions, form opinion, etc). In this
workshop, best practice examples of serious games for social change will be
played, discussed and analyzed.<br><br>Game designers will be invited and recent
research papers on the impact of serious games will be discussed. The workshop
will focus on the question of what serious games are, what their potential is
and where they reach their instructional limit. The question being, do serious
games meet the high expectations that designers put into them? Participants with
an interest in Super Serious Serious Games, no matter what the level of
experience and expertise in video games is, are all welcome.
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<div><font size="2"><font size="3">Contact: Konstantin Mitgutsch (Singapore-MIT
GAMBIT Game Lab), <a href="mailto:k_mitgut@MIT.EDU">k_mitgut@MIT.EDU</a></font><font size="-1">
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<div><font size="2"><font size="+1"><b>GAMBIT Presents Two New Gaming
Documentaries (with director Q &A) </b></font><font size="-1"><i>Generoso Fierro </i></font><font size="-1">Thu Jan
12, 07-09:00pm, 10-250, "GOING CARDBOARD" screening<br>Fri Jan 13, 07-09:00pm,
10-250, "GET LAMP" screening<br></font><font size="-1">No
enrollment limit, no advance sign up </font><font size="-1"></font><font size="-1"></font><font size="-1">Participants requested to attend all sessions (non-series)
</font><font size="-1"></font><font size="-1"> <br> </font><font size="-1"></font><font size="3">The
Singapore-MIT GAMBIT Game Lab presents two new films about the world of gaming.
Both screenings are with the directors in attendance who will run a Q and A
after the completion of the film. On January 12th is Lorien Green's new
documentary, "Going Cardboard" which takes you into the world of "designer"
board gaming, from the community of enthusiastic fans to the publishers and
self-publishers, and of course, the designers. On January 13th is the
documentary by Jason Scott entitled "Get Lamp" Get Lamp is a documentary that
will tell the story of the creation of "computer adventure games", in the words
of the people who made them.<br><br>"Going Cardboard" trailer:
<a href="http://vimeo.com/30215745">http://vimeo.com/30215745</a><br><br>"Get Lamp" trailer:
<a href="http://www.getlamp.com/trailer/">http://www.getlamp.com/trailer/</a> Contact:
Generoso Fierro, NE25-385, x3-5038, </font></font><font size="2"><font size="3"><a href="mailto:generoso@mit.edu">generoso@mit.edu</a>
</font><font size="-1">Sponsor: Comparative Media
Studies</font></font></div>
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<div><font size="2" face="Arial">Happy Holidays!</font></div>
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<div><font size="2" face="Arial">Generoso Fierro<br>Communications
Director<br>MIT-Singapore GAMBIT Game Lab<br>5 Cambridge
Center,NE25-385<br>Cambridge, MA 02142<br>(617)-253-5038</font></div>
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