"You're not gonna believe this, but it was a giant... metal... man." - The Iron Giant (1999)<br><br>Mecha. Mobile suits. Armored troopers. Vertical tanks.Giant freakin' robots. This Friday, we'll have a look at how some games turn weightless 3D polygons into hulking, lumbering giants. Specifically, we'll look atinertia: a giant robot at rest tends to stay at rest, a giant robot in motion tends to stay in motion. Combine that with unusual points-of-view, control schemes, and positional play for ten-storey tall experiences.<br>
<br>Join us at 4pm at the Singapore-MIT GAMBIT Game Lab, or watch the live stream at <a href="http://gambit.mit.edu/fridaygames">http://gambit.mit.edu/fridaygames</a> !<br>----<br>Philip Tan<br>Singapore-MIT GAMBIT Game Lab