<div>For this Friday's Games at GAMBIT, we will be looking at digital baseball mechanics!</div><div><br></div>With the popularity of the Wii and the release of Kinect and Playstation Move, a lot has been made in the past year about kinesthetics and mimetic interfacing. While the sports simulations may seemingly close the gap between skill and lack, believe me if I could actually hit a curveball I wouldn't be in front of the tv! For many of us, the controller still affords greater freedom of interaction, and greater control of actions in simulated sports games.<br>
<br>This year's baseball sim for the PS3, <i>MLB 11: The Show</i>, exhibits some truly excellent interface design for the hitting and pitching mechanics, building on a long forgotten feature of the last generation of EA baseball titles. <b>Abe Stein </b>will talk about how the game is played through the standard Playstation controller, we'll talk a bit about standard baseball (non-digital) mechanics, and we'll explore how the thumbstick interface for pitching and hitting in <i>MLB 11: The Show</i> is a great analog for the motion and strategy involved in the real life skills.<br>
<br>We are also streaming our Friday Games series now. So if you can't make it to the lab, tune in to <a href="http://gambit.mit.edu/fridaygames">http://gambit.mit.edu/fridaygames</a> tomorrow, Friday April 29th, at 4:00PM.<div>
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Philip Tan<br>Singapore-MIT GAMBIT Game Lab<br>
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